Sunday, November 25, 2012

Double Journal Entry #13

1. The community of practice I am in is the education program.

2. Referring community of practice to people makes it seem like we are trying to label people and say who is in and who is out. When referring it to space, lets the people sort of float in or out of it and doesn't make it so defined.

3. The generator is the content which content would be the generator in school as well.

4. Content organization is how the content is designed or organized and an interactional organization is how people organzie their thouht, beliefs, values, actions, and social interactions. When referring content organization to school, this would be when the teacher decides how to teach the content based on the students needs and learning styles.

5. A portal is anything that gives access to the content and to ways of interacting with that content, by oneself or with other people. Textbooks would be a portal.

6. Affinity refers to the different backgrounds or lifestyles that students come from or are exposed to. Recognizing your students affinities can help you become a better teacher, you'll understand where they are coming from and how to teach them.

7. An affinity space is a space where all students should feel like they belong and this is where it supports the idea of an inclusive classroom. An inclusive classroom wants to build a sense of community. The students' affinities can help them get to know each other and see what they have in common. Also, Students as Problem Solvers would be great for letting the students work together which would also build a sense of community.

8. Tradional classrooms are more teacher centered than student centered. They do not let students build that sense of community that they need.

Monday, November 12, 2012

Double Journal Entry #12

1. The main argument withing this chapter is whether video games increase learning of the person playing them. The author suggests that video games have strategies behind them that can increase learning.

2. Patterns and principles constitute theory of learning.

3. The author needed the motivation to want to succeed with the game. Without that, then there was no point in trying.

4. By not succeeding with the game, that means he failed. Failing in school means low grades and when a student receives a low grade, their self esteem lowers. Do you think receiving low grades makes a student, especially a young student want to keep trying? Unfortunately, failing doesn't make people want to try harder the next time.

5. A horizontal learning experience could be better for at risk students so that the student can stay at the one "rung" for a while and work on really understanding that concept.

6. At risk students often get the "dumbed-down" versions of things to catch them up to basic skills but these students need to be challenged. Yes, they need to know basic skills but they need to be challenged because they can learn and they know more than we think.

7. The school's need to let students take on their full identities and make students feel challenged, but not defeated, just like video games do.

8. Students feel disconnected in school but they do not feel this way in the games.

9. The tutorial let the student assess how they should learn but in school, the students get assessed and then the teacher's decide for them what the best way for them to learn is.

10. The sand box tutorial lets the player get a feel for what the game is going to be like. School isn't like that. We don't get to have a test-run at school. Time is so precious in school that we barely have time to get through everything we need to get through in order to make a living for ourselves on time.

11. We need to use genres in good learning because a genre is a type of thing.

12. You learn as you play in a lot of instances.

13. Skills tests in school are normally not developmental and evaluative.

14. RoN lets the players work in groups.

15. Dewey-1. The create motivation for an extended engagement.
      Vygotsky-12. They offer supervised (i.e. guided) fish tank tutorials (simplified versions of the real system).
       Gardner- 10. They teach basic skills in the context of simplified versions of the real game so that learners can see how these skills fit into the game as a system and how they integrate with each other.


       Bandura- 14. They give information via several different modes (e.g. in print, orally, visually). They create redundancy.

       Skinner-15. They give information "just in time" and "on demand."


Tuesday, November 6, 2012

Fostering High Frequency Formative Assessment

1. Formative assessment occurs during the learning process and it emplasizes the quality of student work, gives advice instead of grades, and provides feedback and motivation.

2. The central purpose of formative assessment is student learning. A formative assessment just helps the teacher see what and if the student is learning. This then helps the teacher identify what they can do to help the students or what may need changed in the future.

3. The teacher may set objectives in order for the students to be able to see the specific goals that the teacher wants them to accomplish. Providing feedback is another great research based strategy practiced in formative assessment.

4. A rubric may be used during a lesson so that the students know what is expected and then used at the end (or summatively) so that the students can be graded on the lesson.

5. When reading with my students in my placement, when they come across a word they should know because it is one of their high frequency words that they have been learning, I don't tell them the word right away. I let them sit and think about it because most of the time they know it but they just want me to give up and do the work for them but when we come across a word that was introduced earlier that week, I give them a minute, ask them if they remember it from the day before, and then go over it with them.

6. When giving feedback, a teacher must also idenitfy strengths as well as weaknesses. A student does not like to look at a paper all marked up in that dreaded red ink. It makes their hearts sink a little bit. I know I have felt this way many times! First identify the strengths and then write the weaknesses in a more positive way.

7. High quality assessment can help the students gain a sense of confidence and control in their work. Also, they are more likely to transfer learning from one class to another because they understand the given area thoroughly and can relate new learning to what they already know.

8. Its a challenge to distinguish between high quality formative assessment and assessment that is under-conceptualized or not fully developed. It is also a challenge to get parents to see that high quality assessments are good and not just the teachers being lazy.

Monday, November 5, 2012

Double Journal Entry #11

Chapter 4: Simulations and Bodies

1. According to the author, "Learning doesn't work well when learners are forced to check their bodies at the school room door like guns in the old West." means that people learn things as a cultural process and that means that their bodies are involved because cultural learning involves experiences that facilitate learning and not just memorizing words.

2. To acquire a large vocabulary, you must read and read A LOT.Reading a lot is not the only way to achieve these large vocabularies though. One must experience the "worlds" to which these words refer.

3. A word has a specific meaning when you can "play" the word in a specific situation. A word may have many meanings but the "player" must know when to "play" the word in the right way.

4. a. The phrase "off the hook" in this sentence refers to the sister no longer having to get her sister a present.
b. "Off the hook" in this sentence means "cool", "awesome", "sweet", "hip"and whatever other kinds of slang terms you want to throw in there but it basically comes down to that whoever said that phrase likes the shoes and thinks they are very nice.
c. Once again, in this sentence the phrase means "awesome", "cool', "crazy" even. The person is saying that you should have been there to see it.

4.5. According to the author, the "work" of childhood is play. I think I do agree with this statement. Unless one has been involved in the situation, how can one say that they fully understand it. I think children need to play and experience things in order to get a better understanding of life.

5. If you haven't experienced the game, then the instructions are going to be confusing. At least try the game out once before reading the instructions so when you go to play the game you will have a better understanding of how to play the game.

6. Its both. First you should know the general meaning of the word when reading it so you know about what it means and then knowing the literal meaning can help you further define it. The general meaning seems to stick with a person longer than the literal meaning.

7. Three identities or "games" I play would be: student, daughter, and fiance. I would "identify" myself as an appropriate student, daughter, and fiance. I am making all the right "legal" moves in all three of those "games".

8. Good learning is understanding word meanings in their contextual situation.

9. I believe that children need to experience more things in order to get better understanding within all subjects of school. Physically experiencing things and being able to touch, see, smell, and hear things helps children learn so much more than one would think.

10. Communication is the way of life. Children need to practice peer to peer interaction as soon as they start talking. Being able to communicate socially with one another is so much more important than you would think. In my clinical, there is a little boy that is just one of the brightest kids in the class but due to him being the youngest, he just doesn't quite know how to socially interact with the other kids and he speaks out in class way too much and disrupts the class quite often. He likes to think that he is mature and will take over the role as teacher when he pleases but he just comes off as immature. Due to his lack of social understanding, he is always getting into trouble.